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My Virtual Life
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Nickname: Khannea Suntzu
Review: SL saved me, period. I can burn here, brighter and a lot more often. SL make me smile, I can be creative, I meet people, I pay my bills with what I make in SL. I never invested a penny in it, in RW money and it gave me LOTS. Money is even fun in here (look me up, i'll show ya!) Try it.
Date reviewed: Jun 5, 2007 12:40 PM
Nickname: Richard
Review: Central to the discussion of the impact of 3D technologies on corporate communications is the deployment of Virtual Worlds and whether corporations should invest in shared universes like Second Life or build their own proprietary Worlds. Second Life was lavished with media coverage -- but is it ready for corporate Prime Time? IBM's interest in Second Life is probably a reconnaissance mission. With major flaws in data security (ask John Edwards), overblown user numbers, and lack of accountability, Second Life is unsuited for widespread commercial use. A new whitepaper, exhaustively researched, delves into the role of Virtual Worlds for talent communications and answers the question: What promise does Second Life hold for corporate America? Available At http://www.brandgames.com/learning/virtualworlds/
Date reviewed: Jun 1, 2007 7:50 PM
Nickname: Samatha
Review: SL is not a world of loser. They have classroom and other things to do. If you go there to focus of the sex of it all then you should not be there. If you view this as a negative you should not be there. Instead of putting SL down, maybe you should give it a chance to meet people from diverse cultures and ideas maybe the people that dont like SL can get a clue. Instead of being in the narrow minded world.
Date reviewed: May 14, 2007 1:55 PM
Nickname: Raven Leckrone
Review: Each to their own as far as I'm concerned, but I have been a "resident" of Second Life for nearly a year and love it. I don't do the sex thing, but I do like to explore and see what's happening on the different sims. I have lots of real life friends who join up too, its a great way of chatting on there and having a giggle with slides, trampolines, exploring, skiiing, surfing, building, buying and selling (yes selling and making real money profit in the process), and so much more. Its wet and windy where I am in the real world at the moment, in SL it can be anything I want from snowpeaked mountains to sunny beaches. My SL avatar is tall, slim, never has to try on clothes to see if they fit, never has a hair out of place and never has to wash off her make up lol. Some of my real life friends live too far away to see often, but on SL I can see their avatar and chat and play, and its much more pleasant than chatting on the phone, email or MSN. Its just fun!
Date reviewed: May 8, 2007 11:20 AM
Nickname: Xelton Tzedek
Review: 2 of 2Now, I'm not saying the distance doesn't have its drawbacks, but think of the opportunities! This "game" can become just one more step to a more advanced civilization. Think of the possibilties of interviewing multiple people at once, and choosing which person seems suited for the job!One more thing as well. Any new world introduced to society will flourish in its own version of corruption and crime, unless restrictions were set to where freedom was non-existant. The fun of Secondlife is that said freedom to build, create, have fun, and rise to the top!
Date reviewed: May 8, 2007 3:49 AM
Nickname: Xelton Tzedek
Review: 1 of 2Ah, yes, certainly things of this nature do come with their share of positives and negatives, but what of the positives? The game has actually been used for business meetings nationwide for actual real world businesses. Now, I know that most of this is done in, say chatboxes of sorts, meant for that type of interaction, but Secondlife gives the average business so much more opportunities! Interaction in chatboxes are limited to words, that, if repeated, would have no more personality than a robot of sorts. Secondlife, however, allows for, gestures, sounds, and, if you have the right software, actual audio! Interveiws usually would need a personal presence to be authentic on any level, because the interviewer would need to see the reaction, or lack thereof, of the person there for the job. Secondlife, however, allows all that to be possible, from opposite sides of the world through your own home!
Date reviewed: May 8, 2007 3:40 AM
Nickname: nubiian Craven
Review: So funny how disDream comments about how big businesses should stay out of Secondlife (cheap fun places) but proudly mentions Chung being a member of IMVU. Sounds like a contradiction...cause Chung is BIG business in SL, not a representation of the average, just here to relax and have fun resident. Ain't all lives grand... and almost all opinions. roflLmMao (-'
Date reviewed: May 6, 2007 2:04 PM
Nickname: ChristopherBest Daviau
Review: PART 1 OF 2:I'm surprised at so many shortsighted responses.Firstly, Second Life is not a game. It is a feature rich/content neutral VR platform.The fact that many top search results are for sexual content should be of no surprise in a new medium. In 1980, over 90% of all movies available on VHS were pornography. The sex industry is always an early adopter.I remember more than a few gray-hairs, back in the early 90s, telling me that this whole "internet thing" was just the newest craze. They had "seen it all before", and the World Wide Web was going to pass like this season's Rubik's Cube -- just another over hyped fad. Today, nobody would dare admit to have been one of those guys.As a content neutral platform, Second Life is quite literally whatever you make of it. I rarely ever even see explicit content. It has to do with where one chooses to go.And remember, what you see of Second Life today is still in its larval stage...
Date reviewed: Mar 19, 2007 9:11 PM
Nickname: ChristopherBest Daviau
Review: PART 2 OF 2:The 2D interface of the web is a product of available technology, development tools, interface conventions and bandwidth. Migration to a more immersive content experience is nearly inevitable.As technology evolves, Second Life will approach photorealism. The 3D VR interface will at some point either migrate to, or incorporate the option for lens-wear (video glasses). Voice chat (telephony) is already planned in a 2007 application upgrade.Some next generation, immersive 3D interface will step up to augment, if not outright replace the 2D Web and OS platforms as we know them. If you can see beyond the "game" appearance, the underlying technology behind Second Life offers the real possibility to someday evolve into that platform.There are good reasons why IBM has committed $100M into Second Development for 2007. The potential upside is as large as the Internet itself. Second Life's long term success isn't guaranteed, but it's their market to lose.
Date reviewed: Mar 19, 2007 9:11 PM
Nickname: Phloughi
Review: Just like in RL (real life) you can choose to not have sex, can you not? Why do you all focus on negative things? Honestly, I am glad that you negative Nancys are doing something else. Leave SL to fun positive people. It is as much fun as you make it. Take a deep breath and try relaxing and having fun for an hour. Also If a pedophile gets off in SL possibly he won't rape your daughter because he has an outlet for his desires. Hippies may not agree but it is what it is.Just the opinion of a life-long Republican!
Date reviewed: Mar 16, 2007 8:04 PM
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